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- NVIDIA Source Code License for SegFormer
-
- 1. Definitions
-
- “Licensor” means any person or entity that distributes its Work.
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- “Software” means the original work of authorship made available under this License.
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- “Work” means the Software and any additions to or derivative works of the Software that are made available under
- this License.
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- The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the meaning as provided under
- U.S. copyright law; provided, however, that for the purposes of this License, derivative works shall not include
- works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work.
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- Works, including the Software, are “made available” under this License by including in or with the Work either
- (a) a copyright notice referencing the applicability of this License to the Work, or (b) a copy of this License.
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- 2. License Grant
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- 2.1 Copyright Grant. Subject to the terms and conditions of this License, each Licensor grants to you a perpetual,
- worldwide, non-exclusive, royalty-free, copyright license to reproduce, prepare derivative works of, publicly
- display, publicly perform, sublicense and distribute its Work and any resulting derivative works in any form.
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- 3. Limitations
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- 3.1 Redistribution. You may reproduce or distribute the Work only if (a) you do so under this License, (b) you
- include a complete copy of this License with your distribution, and (c) you retain without modification any
- copyright, patent, trademark, or attribution notices that are present in the Work.
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- 3.2 Derivative Works. You may specify that additional or different terms apply to the use, reproduction, and
- distribution of your derivative works of the Work (“Your Terms”) only if (a) Your Terms provide that the use
- limitation in Section 3.3 applies to your derivative works, and (b) you identify the specific derivative works
- that are subject to Your Terms. Notwithstanding Your Terms, this License (including the redistribution
- requirements in Section 3.1) will continue to apply to the Work itself.
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- 3.3 Use Limitation. The Work and any derivative works thereof only may be used or intended for use
- non-commercially. Notwithstanding the foregoing, NVIDIA and its affiliates may use the Work and any derivative
- works commercially. As used herein, “non-commercially” means for research or evaluation purposes only.
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- 3.4 Patent Claims. If you bring or threaten to bring a patent claim against any Licensor (including any claim,
- cross-claim or counterclaim in a lawsuit) to enforce any patents that you allege are infringed by any Work, then
- your rights under this License from such Licensor (including the grant in Section 2.1) will terminate immediately.
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- 3.5 Trademarks. This License does not grant any rights to use any Licensor’s or its affiliates’ names, logos,
- or trademarks, except as necessary to reproduce the notices described in this License.
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- 3.6 Termination. If you violate any term of this License, then your rights under this License (including the
- grant in Section 2.1) will terminate immediately.
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- 4. Disclaimer of Warranty.
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- THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- WARRANTIES OR CONDITIONS OF M ERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT. YOU
- BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE.
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- 5. Limitation of Liability.
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- EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY, WHETHER IN TORT (INCLUDING
- NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT,
- INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATED TO THIS LICENSE, THE USE OR
- INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR
- DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER COMM ERCIAL DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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